Cube Tools

Roux

LSE: Edge Orientation

All that remains is to solve the last six edges (LSE). We can generally do this turning only the M slice and the U slice, which helps our speed considerably. A common approach is for the left fingers to control U - primarily the index finger but also the middle finger for U2 turns - while the right fingers control M - primarily the ring finger for M’, the middle finger for M, and both for M2.

In this step, we will orient the last six edges (the 4 on top plus the bottom 2 between the blocks).

Taking Inventory

First, turn the M slice so that the white or yellow center is facing up. Only then can we easily see if an edge is oriented (good) or disoriented (bad).

Second, count the bad edges using these two rules:

  • An edge is oriented correctly if its yellow or white sticker is on the top or bottom of the cube. Otherwise, it is a bad edge that needs to be flipped. In other words, when all the edges are oriented, the top and the bottom of the cube will have only yellow or white stickers. Edges are always flipped in pairs, so there will be 0, 2, 4, or 6 bad edges.
  • Don’t look at the DB edge. Five of the six edges are immediately visible, so the state of the hidden DB edge can be inferred without rotating the cube to look at it. If there is an odd number of bad edges visible, DB is also bad. If there is an even number of bad edges visible, DB is good.
Cube with yellow on top and three bad edges in the top layer (UL, UF, UR), whose top stickers are not yellow or white

In this example, there are 3 bad edges on the top (UL, UF, UR). The UB and DF edges are good. Since the total number of bad edges must be even, then we know that the DB edge is bad even without seeing it.

Arrows and the Burden of Freedom

Orienting the edges is a flexible process. If you like, you can simply memorize the 11 cases and some algorithms that will solve them (chart below), and move on. However, if you understand how these algorithms work, it will help you solve the LSE more efficiently later on.

The case that is easiest to solve is an Arrow case: 3 bad edges on the top and 1 bad edge on the bottom. It is solved in just three moves.

Front Arrow case: three purple bad edges on top forming an arrow, and one purple bad edge at the front of the bottom layer
Front Arrow (M'U'M')
Back Arrow case: three purple bad edges on top forming an arrow, and one purple bad edge at the back of the bottom layer
Back Arrow (MU'M')

When you get an Arrow, the bad bottom edge can be on the front or the back. In either case, you turn the U slice so that the top “arrow” points to the bad bottom edge, bring the bad bottom edge up with M or M’, then orient all edges with any U turn move followed by any M turn.

  • A Front Arrow can be solved M'U'M' or M'UM' or a similar sequence that begins with M’.
  • A Back Arrow can be solved with MU'M' or MUM' or a similar sequence that begins with M.

Arrow Example

In our earlier example, we have a Back Arrow case which can be solved U2 MU'M'. The result is shown below.

Cube with yellow on top and three bad edges in the top layer (UL, UF, UR), before the algorithm

U2 MU’M’

The same cube after the algorithm, with every top edge showing yellow or white on top

Our five visible edges are all good, so we know the DB edge is also good. This completes edge orientation.

Other Cases

We solve the other cases by cycling through the various cases until we get an Arrow case. We use two algorithmic tools to do this:

  • M'UM' flips the orientation of the UL, UF, UR, and DF edges
  • M'U2M switches the position of the UF and DF edges (it also trades UL with UR, which does not affect orientation)

These tools are the building blocks of algorithms used to solve edge orientation. The chart below lists the 11 cases for edge orientation, along with the cycles and algorithms for each case.

Edge Orientation Cases

After counting the bad edges, turn the U layer until your edges match one of the 11 cases below. The purple edges are bad.

Cradle case: bad edges on the top left and top right and at the bottom front (the hidden bottom back edge is also bad), shown in purple
Cradle

Cradle

(M U2) (M' U2) (M' U' M')
  • MU2M' cycles to Front Arrow
Cross case: all four top edges bad, shown in purple, with both bottom edges good
Cross

Cross

(M' U2) (M' U2) (M' U' M')
  • M'U2M' cycles to Front Arrow
Stinger case: two bad top edges and the bottom front edge bad, shown in purple; the hidden bottom back edge is also bad
Stinger

Stinger

(M2 U') (M' U' M')
  • M2 cycles to Front Arrow
Neighbors case: two bad edges next to each other on top, shown in purple
Neighbors

Neighbors

(M' U M') U2 (M' U' M')

Alternates

  • U (M' U' M') U2 (M' U' M')
  • M'UM' cycles to Front Arrow
Front Diagonal case: one bad top edge at the back and the bottom front edge bad, shown in purple
Front Diagonal

Front Diagonal

(M' U' M) U' (M' U' M')
  • MU'M cycles to Front Arrow
Back Diagonal case: one bad top edge; the other bad edge is the hidden bottom back edge, shown in purple
Back Diagonal

Back Diagonal

(M' U' M') U' (M U' M')
  • M'UM' cycles to Back Arrow
Top Pair case: two bad edges on opposite sides of the top layer, shown in purple
Top Pair

Top Pair

(M' U M) U' (M' U' M')

Alternates

  • (R U R' U') M' (U R U' r')
  • M'UM' cycles to Stinger
Bottom Pair case: the two bottom edges bad, shown in purple
Bottom Pair

Bottom Pair

(M' U M') U' (M U' M')

Alternates

  • (M' U' M') U (M U' M')
  • M'UM' cycles to Back Arrow
All Bad case: all six edges bad, shown in purple
All Bad

All Bad

(M' U' M') U2 (M' U' M) U' (M' U' M')

Alternates

  • (R U' r' U') M' (U r U r')
  • M'UM' cycles to Front Diagonal
Front Arrow case: three bad edges on top forming an arrow and the front bottom edge bad, shown in purple
Front Arrow

Front Arrow

(M' U' M')
  • M'U'M' solves (so does M'UM')
Back Arrow case: three bad edges on top forming an arrow and the back bottom edge bad, shown in purple
Back Arrow

Back Arrow

(M U' M')
  • MU'M' solves (so does MUM')