Common Triggers
Triggers are short move sequences that appear inside many algorithms. Naming them can make it easier to learn the algorithms that use them. Most of these names are common usage among cubers; the ones marked with an asterisk are my own labels.
Sune ("soo-nay")
R U R' U R U2 R'Anti-Sune
R' U' R U' R' U2 RSexy Move
R U R' U'Sexy Move mirrored
L' U' L USledgehammer
R' F R F'Sledgehammer mirrored
L F' L' FReversed Sledgehammer, a.k.a. Hedgeslammer
F R' F' RLasso*
R U R' F'Rebound*
R' F R2 U'Half Sune
R U R' UHalf Anti-Sune
R' U' R U'*My own label.
These can help you use a memorization technique called chunking. For example, a Y-Permutation from PLL...
FRU'R'U'RUR'F'RUR'U'R'FRF'
...is 17 moves to remember. But when you think in terms of triggers, it becomes just 5 chunks:
F (RU'R'U') Lasso Sexy Sledgehammer