Cube Tools

Common Triggers

Triggers are short move sequences that appear inside many algorithms. Naming them can make it easier to learn the algorithms that use them. Most of these names are common usage among cubers; the ones marked with an asterisk are my own labels.

Sune ("soo-nay")

R U R' U R U2 R'

Anti-Sune

R' U' R U' R' U2 R

Sexy Move

R U R' U'

Sexy Move mirrored

L' U' L U

Sledgehammer

R' F R F'

Sledgehammer mirrored

L F' L' F

Reversed Sledgehammer, a.k.a. Hedgeslammer

F R' F' R

Lasso*

R U R' F'

Rebound*

R' F R2 U'

Half Sune

R U R' U

Half Anti-Sune

R' U' R U'

*My own label.

These can help you use a memorization technique called chunking. For example, a Y-Permutation from PLL...

FRU'R'U'RUR'F'RUR'U'R'FRF'

...is 17 moves to remember. But when you think in terms of triggers, it becomes just 5 chunks:

F (RU'R'U') Lasso Sexy Sledgehammer